We introduce a framework for simulating a variety of nontrivial, socially motivated behaviors that underlie the orderly
passage of pedestrians through doorways, especially the common courtesy of opening and holding doors open for others, an important
etiquette that has been overlooked in the literature on autonomous multi-human animation. Emulating such social activity requires
serious attention to the interplay of visual perception, navigation in constrained doorway environments, manipulation of a variety of
door types, and high-level decision making based on social considerations. To tackle this complex human simulation problem, we take
an artificial life approach to modeling autonomous pedestrians, proposing a layered architecture comprising mental, behavioral, and
motor layers. The behavioral layer couples two stages: (1) a decentralized, agent-based strategy for dynamically determining the
well-mannered ordering of pedestrians around doorways, and (2) a state-based model that directs and coordinates a pedestrian’s
interactions with the door. The mental layer is a Bayesian network decision model that dynamically selects appropriate door-holding
behaviors by considering both internal and external social factors pertinent to pedestrians interacting with one another in and around
doorways. Our framework addresses the various door types in common use and supports a variety of doorway etiquette scenarios with
efficient, real-time performance.
Keywords:Virtual Humans, Multi-Human Simulation, Behavioral Animation, Social Animation, Door and Doorway Etiquette
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Door and Doorway Etiquette for Virtual Humans
Wenjia Huang,
Demetri Terzopoulos
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018
Paper,
Video
BibTex:
@article{doorwayEtiquette,
author={W. Huang and D. Terzopoulos},
journal={IEEE Transactions on Visualization and Computer Graphics},
title={Door and Doorway Etiquette for Virtual Humans},
year={2018},
doi={10.1109/TVCG.2018.2874050},
ISSN={1077-2626}
}
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