Demo Reel - Work Since Year 2010
• Length: 1'35"  • Year: 2014
 

Demo Reel Break Down

1. Multi-Human Simulation in Synthetic Urban Environments
  Individual Research Project (2010 - now)
- Developed Locomotion, Steering, Gaze/ Attention, and Object Manipulation
- C++, Ogre
- Maya: Campus Modeling and Texturing
- 3ds Max: Motion Data Editing

2. Crowd Simulation
  Individual Project (2011)
- Developed Locomotion and Steering Systems
- C++, Ogre
- 3ds Max: Motion Data Editing

3. Full-body Reaching Motion Generation
  Individual Research Project (2010)
- Created Procedural Full-body Motion Scheduling Method
- Applied Inverse Kinematics for Limb Control
- C++, Ogre
- Maya: Modeling and Rigging Character

4. Gaze Behavior Generation
  Intern Project (2011)
- Developed Automatic Gaze Selection in the Context of Story
- C++

5. "Spring" - 3D Animated Short Film
  Individual Work (2011)
- Made Everything Expect Musics
- Maya

6. "Run! Sheep! Run!" - Computer Game
  Team Project (2-person) (2010)
- Programmer Role (The Other Is Artist)
- Partial Game Design
- Unity, JavaScript

© 2010-2014 Wenjia Huang