Demo Reel Break Down
1. Multi-Human Simulation in Synthetic Urban Environments
Individual Research Project (2010 - now)
- Developed Locomotion, Steering, Gaze/ Attention, and Object Manipulation
- C++, Ogre
- Maya: Campus Modeling and Texturing
- 3ds Max: Motion Data Editing
2. Crowd Simulation
Individual Project (2011)
- Developed Locomotion and Steering Systems
- C++, Ogre
- 3ds Max: Motion Data Editing
3. Full-body Reaching Motion Generation
Individual Research Project (2010)
- Created Procedural Full-body Motion Scheduling Method
- Applied Inverse Kinematics for Limb Control
- C++, Ogre
- Maya: Modeling and Rigging Character
4. Gaze Behavior Generation
Intern Project (2011)
- Developed Automatic Gaze Selection in the Context of Story
- C++
5. "Spring" - 3D Animated Short Film
Individual Work (2011)
- Made Everything Expect Musics
- Maya
6. "Run! Sheep! Run!" - Computer Game
Team Project (2-person) (2010)
- Programmer Role (The Other Is Artist)
- Partial Game Design
- Unity, JavaScript
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